The Lake Wobegon effect designates the human tendency to overestimate one's achievements and capabilities in relation to others (in academic sources this is more usually called the above average effect or the better-than-average effect).
Gameplay and game creation challenges occur in many different forms, but this one is more prominent forms that I'm interested in. This (I've been told) occurs most often in multiplayer games, in the form of players going in to a multiplayer match, expecting to do well, and being let down. The problem is that the player believes that their skills are far more superior than they actually are. I'm curious about how this would manifest in a singleplayer game. In what mindset do players come into a game? Do you, as a player start playing a game thinking that you can beat it no
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